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Arts & Entertainment with Chris & Randall


Oct 15, 2020

Randall suggests that the main reason video game aesthetics are so compelling is because of the close coupling of cause and effect which hardly exists in real life. Chris and Randall go on to discuss many other aspects of video games that overlap with culture and society.


Topics discussed:

Pong
Tank battle
Dungeons & Dragons
The Last Starfighter (1984)
Ready Player One (2018)
Puzzles
Tetris
Candy Crush
Puzzle games
Asteroids
Space Invaders
Pac-Man
Social mobility
Socioeconomic status
Japanese simulation games
Densha de Go!
VR games
Philip K. Dick
Total Recall (1990)
Call of Duty


References for this episode:

https://en.wikipedia.org/wiki/Video_games_as_an_art_form

Infamous Roger Ebert essay
https://www.rogerebert.com/roger-ebert/video-games-can-never-be-art

Kellee Santiago
https://www.youtube.com/watch?v=K9y6MYDSAww

Flow in video games
https://www.wired.com/story/how-the-videogame-aesthetic-flows-into-all-of-culture/


Recorded August 17, 2020


Visit us at https://chrisandrandall.com/